Entry tags:
TDM // #1
REBIRTH ALWAYS FOLLOWS DEATH
You died. Sort of. You float, sort of, blissfully unaware in a snug cocoon as both your Self and the world beyond slowly align. You're you still, you think, a hazy awareness as your eyes flutter open, and you see... nothing. A viscous substance blurs your vision, faint thrills of panic coiling around your lungs, swelling in your throat; wrapped in an ectoplasmic sheath, you're disoriented at best, frantically wondering where you are and how you wound up here. Whatever here is. Everything’s fuzzy, perception is limited, movement is restricted... and then it dawns on you, glacial down your spine, the nagging certainty that wherever you were before, you no longer exist there.
You're trapped. Your once cozy cocoon quickly becomes your prison, and an overwhelming sense of dread incites you to escape. On your own, you'll tire rapidly, weak still, unadjusted to the Netherworld's configuration. Scream loud enough and someone might come to your aid, though the process will leave you weaker still; as a new Restless, you go from the semi-sensory deprivation of the Shroud into your new existence without warning or preparation, spilling out of your protective husk breathless, confused, and naked. You're free, but at what cost.
Blink. Breathe. Find your footing. When your eyes get used to the twilight-hued ambience, you'll immediately see more Shrouds, everywhere and ripped apart like a vast nest of broken cauls. Through the emerald fog surrounding you, doors. An endless cluster of them, no frames, no jambs. Your name is carved on one of them, and you don't know how or why you know this, but you do. You'll find yourself inherently drawn to yours: maybe it's a pull, a hum, a light, a quiet sound in the static. Instinctively, you know it's safe, and you know that whatever you'll find within, calling out to you, you ought to protect... but before you run and cross the threshold, your focus wanes, and you catch something in the periphery of your vision...
You died. Sort of. You float, sort of, blissfully unaware in a snug cocoon as both your Self and the world beyond slowly align. You're you still, you think, a hazy awareness as your eyes flutter open, and you see... nothing. A viscous substance blurs your vision, faint thrills of panic coiling around your lungs, swelling in your throat; wrapped in an ectoplasmic sheath, you're disoriented at best, frantically wondering where you are and how you wound up here. Whatever here is. Everything’s fuzzy, perception is limited, movement is restricted... and then it dawns on you, glacial down your spine, the nagging certainty that wherever you were before, you no longer exist there.
You're trapped. Your once cozy cocoon quickly becomes your prison, and an overwhelming sense of dread incites you to escape. On your own, you'll tire rapidly, weak still, unadjusted to the Netherworld's configuration. Scream loud enough and someone might come to your aid, though the process will leave you weaker still; as a new Restless, you go from the semi-sensory deprivation of the Shroud into your new existence without warning or preparation, spilling out of your protective husk breathless, confused, and naked. You're free, but at what cost.
Blink. Breathe. Find your footing. When your eyes get used to the twilight-hued ambience, you'll immediately see more Shrouds, everywhere and ripped apart like a vast nest of broken cauls. Through the emerald fog surrounding you, doors. An endless cluster of them, no frames, no jambs. Your name is carved on one of them, and you don't know how or why you know this, but you do. You'll find yourself inherently drawn to yours: maybe it's a pull, a hum, a light, a quiet sound in the static. Instinctively, you know it's safe, and you know that whatever you'll find within, calling out to you, you ought to protect... but before you run and cross the threshold, your focus wanes, and you catch something in the periphery of your vision...
► I. REAP WHAT YOU SOW
a. A CLOAKED FIGURE STANDS BEFORE YOU, EERILY QUIET. It only stares, faceless, towering well over you as you struggle to find your balance on your weakened feet, the air you breathe in scorching your throat. Your senses are annoyingly muddled, and it's enough of a distraction, perhaps, to overlook your state of undress. And then it finally speaks. The Reaper. It's surprisingly polite, its voice a melodious string of low hissing notes as it calmly explains what and where you are; a Restless, citizen of the Netherworld. You were reborn here for reasons unknown, another soul among thousands with seemingly unfinished business, cursed or blessed to roam a world slowly devoured by an entropic force. Hell? Perhaps, if it suits your beliefs, though some do thrive here, and keeping Oblivium at bay is a collective effort.
Around you, others like you break out of their Shrouds, and some walk the land fully dressed, with an ease that unequivocally evokes the passage of time. They've been here for a while, and it shows. You might catch bits of conversations here and there, learn more about your new home and new purpose from eavesdropping. The Reaper that's helped you out of your cocoon is, unfortunately, a poor conversationalist, though it does point its rawboned finger towards the stormy horizon, speaking of an immense city in the far distance that shelters thousands of Restless and offers essential supplies for all. Stygia. It doesn't stay much longer: without preamble, the Reaper vanishes into a plume of indigo smoke, essentially leaving you to fend for yourself. This is your chance to reach and cross the threshold of your very own door, find some clothes, your Tethers, and a device that'll enable you to reach out to anyone willing to listen. Others like you might have answers on the Netherwork-- chattier Reapers, even. Just watch out. The moons above glisten crimson, and Badaliscus roam in especially high numbers across the Shadowlands, aggressive and carriers of plague-like diseases. If you wander, do mind the giant split in the earth as well, surrounded by blackened soil. You can't miss it, strange, guttural noises coming from its depths. A fall into a drop that steep would be deadly, as no light or hope shines at the bottom of the chasm... though l'appel du vide is nearly unbearable. Does it whisper your name?
THINGS YOU MIGHT HEAR OR OBSERVE
► some compare this place to a purgatory
► an old sage has apparently found a "stairway to heaven"
► another restless' acquaintance has recently lost their battle against their shadow and nearly killed them -- probably because they didn't have a soulmate. they now dwell in the labyrinth with other monstrosities
► some restless can be spotted laughing hysterically, or arguing with themselves
► objects never last unless reforged with a soul's essence
► the hierarchy used to send a welcome party for new arrivals but now seem reluctant to leave stygia -- maybe because new arrivals are now a daily thing, sometimes hourly
► no one seems to know what reapers truly are
► ferrymen never speak
THINGS YOU MIGHT STUMBLE UPON
► small fumaroles that emit occasional bursts of molten lava and splatter anyone nearby
► ragged open pits in the ground that spout boiling water and steam at irregular intervals
► six bones arranged in a hexagon on the ground. they appear to have been gnawed upon and bear teeth marks
► scattered rubies; if touched, they'll start shouting and demand that you "unhand them at once, varlet!!", which may attract funny looks or undesired attention
► withered trees, grass, deserted campfires, various debris, bloated corpses, and fog
► mirrors that reflect the back of the person that looks into them
► a mausoleum. the structure appears perfectly normal at first, but examination reveals that there are no doors to allow entry or exit
b. NOT ALL REAPERS ARE AMICABLE. The same cloaked figure unceremoniously yanks you out of your Shroud, a mouthful of mud and ashes as you brutally land on the ground. You feel everything all at once: the acute pain of your rebirth, the pull of your Tethers, the cacophony around you, and the dull voice in the back of your mind. You breathe, and then you don't, shackles around your neck, your wrists, the gravelly soil grazing your skin raw and bloody as you're pulled by your feet. Your screams remain unanswered, though it might catch the attention of a passerby, should they be brave enough to face your tormentor. Now would be a good time to resort to any skill you might have to free yourself, past your confusion and growing agony, lest you be carried to the Forges. It's the only thing it mentions, laughing unhinged as you approach the shores, where a brittle ship awaits you. The good news is that Reapers loathe water: splash it or try to push it overboard, a distraction that should allow you to strike in some way. The bad news is that the Tempest isn't kind to anyone, especially you, and you're sort of shackled. Rest assured that it'll fight back, tooth and claw, a scythe at its disposal as well as blood-curdling shrieks that might deafen or temporarily paralyze you. Scream for help if you've yet to get any: someone is bound to hear.
Around you, others like you break out of their Shrouds, and some walk the land fully dressed, with an ease that unequivocally evokes the passage of time. They've been here for a while, and it shows. You might catch bits of conversations here and there, learn more about your new home and new purpose from eavesdropping. The Reaper that's helped you out of your cocoon is, unfortunately, a poor conversationalist, though it does point its rawboned finger towards the stormy horizon, speaking of an immense city in the far distance that shelters thousands of Restless and offers essential supplies for all. Stygia. It doesn't stay much longer: without preamble, the Reaper vanishes into a plume of indigo smoke, essentially leaving you to fend for yourself. This is your chance to reach and cross the threshold of your very own door, find some clothes, your Tethers, and a device that'll enable you to reach out to anyone willing to listen. Others like you might have answers on the Netherwork-- chattier Reapers, even. Just watch out. The moons above glisten crimson, and Badaliscus roam in especially high numbers across the Shadowlands, aggressive and carriers of plague-like diseases. If you wander, do mind the giant split in the earth as well, surrounded by blackened soil. You can't miss it, strange, guttural noises coming from its depths. A fall into a drop that steep would be deadly, as no light or hope shines at the bottom of the chasm... though l'appel du vide is nearly unbearable. Does it whisper your name?
► some compare this place to a purgatory
► an old sage has apparently found a "stairway to heaven"
► another restless' acquaintance has recently lost their battle against their shadow and nearly killed them -- probably because they didn't have a soulmate. they now dwell in the labyrinth with other monstrosities
► some restless can be spotted laughing hysterically, or arguing with themselves
► objects never last unless reforged with a soul's essence
► the hierarchy used to send a welcome party for new arrivals but now seem reluctant to leave stygia -- maybe because new arrivals are now a daily thing, sometimes hourly
► no one seems to know what reapers truly are
► ferrymen never speak
► small fumaroles that emit occasional bursts of molten lava and splatter anyone nearby
► ragged open pits in the ground that spout boiling water and steam at irregular intervals
► six bones arranged in a hexagon on the ground. they appear to have been gnawed upon and bear teeth marks
► scattered rubies; if touched, they'll start shouting and demand that you "unhand them at once, varlet!!", which may attract funny looks or undesired attention
► withered trees, grass, deserted campfires, various debris, bloated corpses, and fog
► mirrors that reflect the back of the person that looks into them
► a mausoleum. the structure appears perfectly normal at first, but examination reveals that there are no doors to allow entry or exit
if you choose to address the netherwork directly as one of your prompts, reapers or any other npc might reply to you. otherwise, feel free to speculate with other characters!
additionally, if you wind up poisoned or injured by a badaliscus, the occasional scaleberry can sometimes be found in the shadowlands, often rotten and scattered around withered trees. you'll find this kind of information in your smartphone's database, but anyone with healing abilities could also come to your aid: just remember that magic in the netherworld is unpredictable.
lastly, if l'appel du vide is too strong for you to resist, and if no one is able to keep you from falling to your death, a reaper will eventually give you a hand, immediately poofing out of existence afterwards.
b. NOT ALL REAPERS ARE AMICABLE. The same cloaked figure unceremoniously yanks you out of your Shroud, a mouthful of mud and ashes as you brutally land on the ground. You feel everything all at once: the acute pain of your rebirth, the pull of your Tethers, the cacophony around you, and the dull voice in the back of your mind. You breathe, and then you don't, shackles around your neck, your wrists, the gravelly soil grazing your skin raw and bloody as you're pulled by your feet. Your screams remain unanswered, though it might catch the attention of a passerby, should they be brave enough to face your tormentor. Now would be a good time to resort to any skill you might have to free yourself, past your confusion and growing agony, lest you be carried to the Forges. It's the only thing it mentions, laughing unhinged as you approach the shores, where a brittle ship awaits you. The good news is that Reapers loathe water: splash it or try to push it overboard, a distraction that should allow you to strike in some way. The bad news is that the Tempest isn't kind to anyone, especially you, and you're sort of shackled. Rest assured that it'll fight back, tooth and claw, a scythe at its disposal as well as blood-curdling shrieks that might deafen or temporarily paralyze you. Scream for help if you've yet to get any: someone is bound to hear.
► II. OF SOULS & SHADOWS
a. WHETHER YOU'VE FAILED TO FREE YOURSELF OR MANAGED TO BOARD A FRIENDLIER SHIP, you won't escape the storm, a tempest within a tempest.
Grey clouds boil across the sky in a bruise-colored wall, forked lightning and thunder booming overhead. The clouds open, a black and green funnel growing down towards you. As it swirls closer, you see faces, staring out from within and screaming. Gale force winds whip the sails of your ship, debris flying through the air: glass, wood, metal. The ship sways, and you sway with it, the groans of your vessel as it's tossed about in rough waters almost deafening. It's terrifying. If you were being transported to the Forges, the Reaper quickly abandons you, leaving you to your demise. If you were lucky enough to board a safer ship, pay attention. You're holding on for dear unlife as sheets of rain slap against your face, blown off-balance by heavy gusts of wind, but you see them in the raging waves, Restless just like you, shackled and helpless in the storm. You have a choice, your first dilemma: focus your energies on saving yourself and anyone else aboard your ship, or take the wheel and navigate through the winds, screams and flotsam in order to try and rescue them. Coils of rope are available, tarps, barrels and buckets.
b. WHATEVER YOU CHOOSE OR WHEREVER YOU ARE, your Shadow might take this very ill-timed opportunity to make itself known -- if it hasn't already. You're scared, torn, tired, and maybe a little hysterical -- it knows. It's in your head. Literally. It's you, and it's not, a growing onslaught of inappropriate thoughts, impulsive and intrusive as it makes an attempt to figure you and itself out. It's never been sentient before, perhaps even unsure of its purpose for a time. And then, as you struggle against the storm, it speaks:
Deaded things slam into you, spat out of the tornado. The sight snaps you out of your daze, but you don't have time to ponder whether this eerie interlude was real. It won't speak again, never directly. You'll know it's there, viscerally, as your Self and Shadow struggle to come to grips with this new antagonistic yet symbiotic relationship. If you've never been kind to yourself before, learn how to, because it won't be.
Luckily, this whole ordeal may have left somewhat of a positive mark on you: Sparks. Two of them. It's a light buzz in the back of your mind, a tickle beneath your skin as nether magic courses through your veins, an inherent part of you now. The knowledge of what is happening to you is abstract at best, but it's there, and if necessary, you'll know how to use your newfound abilities:
Grey clouds boil across the sky in a bruise-colored wall, forked lightning and thunder booming overhead. The clouds open, a black and green funnel growing down towards you. As it swirls closer, you see faces, staring out from within and screaming. Gale force winds whip the sails of your ship, debris flying through the air: glass, wood, metal. The ship sways, and you sway with it, the groans of your vessel as it's tossed about in rough waters almost deafening. It's terrifying. If you were being transported to the Forges, the Reaper quickly abandons you, leaving you to your demise. If you were lucky enough to board a safer ship, pay attention. You're holding on for dear unlife as sheets of rain slap against your face, blown off-balance by heavy gusts of wind, but you see them in the raging waves, Restless just like you, shackled and helpless in the storm. You have a choice, your first dilemma: focus your energies on saving yourself and anyone else aboard your ship, or take the wheel and navigate through the winds, screams and flotsam in order to try and rescue them. Coils of rope are available, tarps, barrels and buckets.
b. WHATEVER YOU CHOOSE OR WHEREVER YOU ARE, your Shadow might take this very ill-timed opportunity to make itself known -- if it hasn't already. You're scared, torn, tired, and maybe a little hysterical -- it knows. It's in your head. Literally. It's you, and it's not, a growing onslaught of inappropriate thoughts, impulsive and intrusive as it makes an attempt to figure you and itself out. It's never been sentient before, perhaps even unsure of its purpose for a time. And then, as you struggle against the storm, it speaks:
Enjoying your first taste of sea-salt horrors? You can feel it, can't you. The pull. It's eating at you, subtly, but it's there. You can’t run. You can’t
get away from me either, because I’m you, and I’m just as
much a part of you as all the noble ideals you hold. All the awful
thoughts you ever entertained, all the things you were ashamed of or couldn't bring yourself to say, and all the
lies you told... that’s what I am, and you can’t make me go
away. You can’t outlive me. I’m going to remind you of
all the terrible things you did or wanted to do, and I’m going to
get you to do more of them, because you’re still
you and you still have all those nasty little urges
floating around. Only now I’m here to highlight
the opportunities you have to indulge. Don't be shy. If you won't speak your mind, I'll do it for you. If you ever considered redemption, think again. Fight me or silence me if you wish, it doesn't matter. Even if you succeed. I may go dormant for a while, but I'll always come back stronger. I'm your Shadow, and Oblivium awaits us.
Luckily, this whole ordeal may have left somewhat of a positive mark on you: Sparks. Two of them. It's a light buzz in the back of your mind, a tickle beneath your skin as nether magic courses through your veins, an inherent part of you now. The knowledge of what is happening to you is abstract at best, but it's there, and if necessary, you'll know how to use your newfound abilities:
a. Teleportation, allowing you to vanish into thin air and relocate anywhere you wish, the same way a Reaper would. Usable 4 times.
b. Mind-reading, albeit a bit murky. Think of it as a weak signal reception. Pry some information about the Netherworld out of an NPC's mind, or try to find out what a friend think of you. Lasts 12 hours.
► III. THE ETERNAL CITY
IF YOU'VE ELECTED TO REACH STYGIA INSTEAD OF MATERIALIZING BACK INTO YOUR HOME IN THE SHADOWLANDS, you'll be welcomed by fishermen in the Harbors, and most of them seem... well, a little annoyed, honestly. Additional mouths to feed, and all that. Stygia has been at max capacity for decades, and resources aren't always easily obtained. But they were like you, once -- freshly undead, overwhelmed -- and if they sigh and glower as you pass by, quick to dismiss you, you'll soon be guided towards what seems to be a Notice Board, a map of Stygia pinned just below. Make yourself useful, you're told. If you hope to survive here, better start by earning your keep!
If you're injured, you're out of luck. Hale is currently off-limits -- a collapse, apparently -- but poultices can be found in the Marketplace, bandages, etc. The only problem is... you have no coin, and not much to barter with. Pick a job from the Notice Board if you're willing, or find shelter in Serene: most people there will welcome you into their homes, so long as you don't overstay said welcome. Alternatively, if you ask around, a fellow Restless might be able to help you. Steal if you wish, though be warned that there might be consequences.
Meanwhile, if the thought of returning to the Shadowlands is a little overwhelming for now, you will come across empty buildings and houses all over Stygia, most of them in varying states of repair. They're yours for the taking, if you don't mind cob-webs or shattered windows, but all you have is time now, and a little renovation can go a long way!
As you explore your new environment, you might start experiencing odd and subtle changes...
If you're injured, you're out of luck. Hale is currently off-limits -- a collapse, apparently -- but poultices can be found in the Marketplace, bandages, etc. The only problem is... you have no coin, and not much to barter with. Pick a job from the Notice Board if you're willing, or find shelter in Serene: most people there will welcome you into their homes, so long as you don't overstay said welcome. Alternatively, if you ask around, a fellow Restless might be able to help you. Steal if you wish, though be warned that there might be consequences.
Meanwhile, if the thought of returning to the Shadowlands is a little overwhelming for now, you will come across empty buildings and houses all over Stygia, most of them in varying states of repair. They're yours for the taking, if you don't mind cob-webs or shattered windows, but all you have is time now, and a little renovation can go a long way!
As you explore your new environment, you might start experiencing odd and subtle changes...
ooc note
► Welcome to Nightfell's very first TDM! All threads can be considered game canon and may be used as samples if you choose to apply.
► Check out the Notice Board for additional prompts!
► For your convenience: Bestiary, Glossary, Setting.
► If you still have questions regarding the game in general, please refer to the FAQ. For questions specific to the TDM, ask them below!
► We hope you enjoy your first experience in Nightfell!
jonas | oxenfree | ota. :smirk:
of souls and shadows, rip
The steady but arrhythmic thunks of flotsam – of bodies – colliding with the damaged hull almost drown out the sounds of a human voice, but when Jonas actively calls to him he's whipping his head in his direction, sword already readied in anticipation of yet another threat. No. Not this time... this is something else.
Are you sure? comes the niggling doubt in the back of his mind, one he chalks up this time to a well-bred survival instinct. ]
Who are you? [ The wariness in a strained voice is impossible to miss, the kind that makes it sound colder than it might normally. He's on edge just like anyone would be, but he's masking it far better than the teen trapped down here with him. ]
... I can help you, but I need to know who I'm helping first.
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(hands come away from his head, which allows water to rush to fill the space inside of his ears. it prevents him from hearing the restless' initial question, muffled, eyes wide as he tries once more to sit up. the metal collar catches on his neck, forcing him back down with a choked-off gasp.)
You're joking. Ha-ha, good one! (jonas shouts, loud enough that it breaks and runs ragged.
his hysteria is tripling as he's hesitated over. waves crash over the deck above, sending more of the cold sea below in an effort to fill up the hold and drown them all.)
I'm... I'm Jonas! I'm Jonas! Can you please just—I'm going to drown!
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If forced to choose between caution and action he already knows which he'll side with, and it's that knowledge that has him plunging forward into rapidly rising water. What was once just two feet is now fast approaching three, and they're now two men who are incredibly short of time. ]
Okay, okay– [ Fabric plasters itself to his legs as he struggles to wade through the unnaturally thick water, cursing himself and every second of this mess they've found themselves in as his feet catch on something hard and he all but falls against the teen he's trying to save, a hand roughly clapping onto his shoulder. ]
Jonas? Just hold on, okay, we're gonna' get the hell out of here... [ That sword has seemed to vanish from sight as both hands are plunged into the water to try to feel for the chain that has Jonas tethered to the wall, teeth grit when he realizes what his next move is forced to be. A deep breath heralds his sudden plunge beneath the surface, fingers following links until they reach the wooden board that's bulged out and splintered around the chain. His fist against the wood does nothing, nor does a rough yank at metal, so while the prospect of using magic is unappealing – it's been such a heavy drain on him since his arrival, it feels – he's left without a choice.
A soft light beneath the surface of the water marks the ice magic that envelops metal and renders it more brittle, and a sudden brighter flash is the follow-up that actually works: a dagger summoned right against the chilled block, piercing through the chain and not a moment too soon.
He gasps when he surfaces with a fumbled grab at Jonas's equally heavy, water-laden clothing, doing what he can to yank him up to his feet. ]
Shit, come on, I've got you–
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Careful, (jonas warns, hacking on seawater, but he doesn't criticize noctis' fall for his own sake despite being momentarily submerged. if noctis hits his head or hurts himself, they'll both be screwed.
several painstaking seconds pass without a word.
he tries his bonds, still trapped. he tries to twist, but only encounters what feels like another hole in the ship's hull. the freezing water beyond the ocean's thermocline must finally be flooding up into the hold, and, in his hysteria, he thinks unhelpfully of the titanic. jonas is certain that if the sinking doesn't kill them then hypothermia will; the temperature doesn't stop dropping at a few degrees, it takes a sharp plunge until he can no longer bear to keep still. ice burns at the raw skin of his throat, forcing him to kick out blindly at anything that'll get him free until a sudden and agonizing strike does it for him.)
I-Is it—
(hands grab at him, and noctis doesn't need to expend much effort to get jonas out of the water. he may stagger against the storage wall with the other restless and take down several empty barrels that border it, but he rises fast to escape the next wave that would've overtaken his face.)
I'm out. Jesus, I can't believe it. I didn't think anyone would— (his fingers scrape into the wet fabric of noctis' shirt, taking liberal amounts into tight fists. panicked, jonas is unable to calm down when his body shakes at the experience, huffing heavily over his shoulder.) Thank you. Thank you, thank you.
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network un: gongaganh
[ He might also... have a terrible sense of direction. At least he has enough sense to consider the notice board might help him find Mirth though. Perhaps even some of the folks of the town.
Listen, if someone needs help, he's there. Stubbornly. ]
i am so thrilled about zack, PLEASE
Oh, ik exactly where I am inside the park. There's a big, flashing sign that says "House of Mirrors," I think just behind the ferris wheel?? I am inside that house, which is actually my problem.
(staring into his own reflection lit from beneath by his phone's flashlight, jonas looks away and types faster.)
I would literally find a very, very long length of rope, tie it to smth outside the entrance, then tie the other end to yourself if you plan on coming in here after me. And I'm not joking even a little bit.
♥♥ AW YEAH. time for two nerds to get helplessly more lost maybe
Aerith might come to judge their life decisions at any rate. To be determined by she, herself.Well. That's a big landmark at least. Though house of mirrors.
Oh.
Oh.
Shit, uh. ]
not sure i'm gonna find a rope that long but i'll think of something.
[ Maybe. Possibly. He's not sure, but he's also not about to leave someone hanging and lost inside what sounds like it might be a pretty creepy, broken down attraction. Considering the state of disrepair the houses are in, he can't imagine what the park looks like. It takes him a while before he next shoots a message, but at least he remembers to. ]
okay i'm at the start of the maze. i haven't gone in yet.
[ How to attract this guy's attention if he doesn't have rope? Zack might have grabbed an old board from the ground at some point. He said house of mirrors, after all.
CRASH. One less mirror now. ]
did you hear something?
none of us is as dumb as all of us
he aims a childish slap or two at his own judgemental reflection multiplying into infinity, then begins to type out his distress.)
Did you stop to get a coffee or smth? I am losing my mind in here. A big part of that could be from smashing into literally everything though, lol.
Anyway ik kinda where you are if that's you but idk how to get there. It sounded pretty close.
(with laboured breaths, unhappy with how claustrophobic he's feeling, jonas gropes along the wall. meanwhile l'appel du vide that called restless into the depth of a pit in the shadowlands compels zack to join him. face yourself.
ooooo—)
I'm gonna turn on my phone's flashlight and point it around to see if that might help. idk why it would, but at this point I've been in here like 2 hours and I'm ready to try anything.
lol it's gonna be fiiine though.
👌👌👌
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cw: graphic description of a body? smh i just kept typing
lol fair cw though shit bout to get wild
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perfectly cool to end this whenever now :-) !!
o7!! Sounds good to me!
the eternal city
What the hell are you talking about? [Sorry, Jonas, lizard omens mean nothing to a Martian high school dropout.] Hey, you one of the people who just woke up here, too? You look different.
[He almost says, one of the dead, but the words don't make it out of his mouth. It's like he can't manage the utterance.]
Look, I don't wanna get back on that stupid... [vaguely angry gestures to the docked ships tethered nearby,] That thing. But some weird shit happened and no one's answering my questions. Did you feel it too?
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(cut off mid-shout by the guy who'd been barfing against the adjacent building, jonas raises a shoulder. his dismissive body language is meant to ward against being buffeted with questions after humiliating himself in the role of town crier, but it fails epically when cain refuses to stop.
ugh. ugh.
jonas takes a better look at him after glancing back up the street to check on the old woman's progress with her lizard gossip train. she's made tracks down to the handwoven basket section. fine.)
It's called a ship, (he begins insufferably.) And I'm feeling all kinds of ways right now, so, uh, you're gonna have to pare your search down a bit. Are we talking about general existential dread here, or, like, about the voice in your head compelling you to loudly and publically tack "in bed" on the end of bible passages?
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[Frustrated, Cain whips around as if to check behind him, because he was certain there were others with him on the 'ship' — his version of a ship being far superior, how could anyone stand to get on that rickety, wooden thing? — but the other Restless have all dispersed, leaving him alone and feeling just as crazy as before. Still, he can sense that warm and crackling static somewhere in the back of his mind, a low pulse less painful than his headache but equally as distracting.]
It's like... you know, kinda like a hangover? Except fuzzier. Brighter. And I feel like I can do something with it. Dunno, but—
[Here he makes a fatal error. Jonas is the unwilling victim in front of him, and it's only because Cain is beholden to the impulse of trying to puzzle out what happened to him while crossing the sea, that he reaches out and seizes a shoulder—and pries into his mind with the gifted Spark. The effort is weak, not intuitive, a flimsy rake through the shallow surface of the other boy's thoughts without direction.]
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(asshole! jonas' first hostile response to cain is internal. he has unwittingly picked perhaps the most inadequate test subject along the harbour, jonas' uppermost mind an unfortunate cacophony of vague impressions of things. it's not that there aren't thoughts, there are, but they're malformed, literally colours and sounds and points of view when not actively focused on. almost immediately, they all press forward.
cain will receive the sense—through a confusing live feed of cain looking at jonas looking at cain—that the teenager thinks he looks rough, threatening, and attractive, and that his disposition is similar to that of someone who invited him out to a high school alumni party one night. completely unrelated, jumping to something more severe, the state of cain being soaking wet and obviously exhausted sparks empathy and, more relatably, strong aversion; he went through the same. he nearly drowned again. he nearly—
get off. get it off. shove him. hit him. hit him. fearing being startled more than the stranger's actions, the alarm is quickly superseded by strong, dutifully repressed anger. shrugging sharply, jonas raises a hand to try prying up cain's, and he is insistent but surprisingly gentle.)
Get off me, man. I'll be serious, you just—I was freaked out when I first got here, too, okay? Just get your hand off me and we can talk.
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why are you taking him back to his puke corner of shame
bc doggy misbehaved
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network; un: keith
wait, no – yes, time to downplay it. ]
you’re already dead
[ and not in that, you done fucked up, nice ( not ) knowing you, rip dude kind of way. text leaves a lot to be desired.
eyes narrow and keith squints at the line of his own text, mulling it over, before tapping out another: ]
can you die a second time in the netherworld?
[ maybe this dude should test the theory.
and let keith know?? thx. ]
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(jonas' sarcasm is audible despite the response being texted back, flat and unassuming. would keith feel better if he took of a video of himself perishing? for science?)
I'm glad you came to me instead of asking someone who isn't hopelessly lost in an amusement park though, because wouldn't you know it, I'm the resident expert on the Netherworld. You can die twice! You can die three times if you're feeling really spicy!
You just come right on back, healthier than ever. The overarching threat death poses and your resulting trauma don't actually matter! Who knew???
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much thanks, dude. ]
i’m not suggesting you should die
obviously it’s better if you avoid putting yourself in compromising positions
[ it should be noted that jonas’ sarcastic rant doesn’t receive the recognition it deserves. keith is, unfortunately, tone deaf and far too literal. ]
you’re at an amusement park
[ keith hasn’t seen it; doesn’t realize it is better described as an unamusement park. ]
what’s so dangerous about that anyway
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omggggggggg
(the follow-up comes a few moments later, but this was necessary for jonas to send all on its own.)
If you know what an amusement park is, you can understand how I did not believe I was putting myself in a compromising position. I've only ever seen them on tv, so I was like "Oh, boy! I can check this off the bucket list before the inevitable afterlife depression sets in! What luck!"
Should I have been more careful? Yes. Ha-ha-ha, I'm a dumbass. Hindsight is 20/20. Etc. Do I care about any of that right now? No.
I've heard the worst noises imaginable that I can't even describe to you and I am very ready to leave. If you're not gonna help, kindly tell someone else I'm here and/or piss off.
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text; 1/2
voice; 2/2
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NETWORK (un: am)
opening my inbox today to see THIS
Um what???
(now he's scared and confused.)
i'm coming for you froot
[ whAT shrieks asa mitaka from the abyss, ]
WOULD YOU LIKE A GIRLFRIEND TO DIE, AGAIN, BUT HAPPY?
1/2 https://thumbs.gfycat.com/PointlessAcclaimedAsianpiedstarling-size_restricted.gif
believing the comedic timing of this proposition couldn't possibly be improved upon in any way, jonas, hysterical, begins to laugh. and laugh. and laugh.)
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Look, hon, I have had the worst day of all time. I'll tell you what, though, instead of you becoming my gf until death do us part or whatever, could you do me another solid?
Could you just pretend to be normal? For like five minutes tops.
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of souls and shadows :3
Then she bends over and puts her hands near the grate to whisper down at him. Time is short, but Rachel can't help but feel sympathy for another weakling. She'll be your savior, if only for an hour. ]
Shhh, it's alright. [ She reaches a hand through the bars, trying to feel around. ] The...monsters are busy with everyone else. If you keep your voice down, we should be okay.
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that's why they're all so lost, isn't it? they're grieving themselves.)
Monsters? You mean the Reapers? (jonas stammers, his fingers still wedged between his neck and the metal collar they locked around it. if the shackles weren't so damn restricting—and surprisingly heavy—he might have better range of motion.) They fled, didn't they? What's happening out there?
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[ Rachel could explain what's happening up here... but she's an asshole! Rachel likes explaining to a captive audience as much as the next egoist, but trying to figure out what's going on up here will take too much of her precious time. Fled, busy, out at sea? They could be back soon, or never at all, but Rachel isn't planning on sticking around to find out. ]
If you're scared of what's up here and want to stay, I can leave you.
[ She taps her hands against the grate. ]
Hm. Well sir, think you can lean forward and put more tension on that chain? I've found a hook, but I'm not sure its yours.
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