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Good day, dear Restless! As always, we aim to adjust and improve Nightfell whenever possible, which is why we'd like to run a poll by you regarding the future of the game's AC. Now that our first round is over, we realize just how intangible and confusing the requirements may seem to be, and it's a fine line to walk for everyone. To remedy this, we've decided to ask you what you think and what kind of system you'd prefer for the next rounds.
Because Plurk is limited as far as options and characters go, we'll detail the answers here. Feel free to vote on Plurk, reply to this post, or both!
A.
► We keep the same system, but clarify the guidelines:
B.
► A mininum of 2 or 3 threads, a brief summary of what your character's been up to, no comment count required. A couple lines are enough, just to give us an idea of potential consequences your character might face. ► 8+ comments across 2-3 threads + a brief summary. A couple lines are enough, just to give us an idea of potential consequences your character might face. ► 16+ comments across 2-4 threads + a brief summary. A couple lines are enough, just to give us an idea of potential consequences your character might face. ► OTHER (please specify!)
C.
D.
E.
We'll consider your input and feedback and do our best to find a decent compromise for everyone based on your insight! We've been having a blast with you guys and we're really just trying to make sure that everyone's on the same wavelengths. Thank you for your time!
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i ask mostly since i feel like people might toplevel less if the entire thing only counts as one single thread, since it gives you less incentive to do so vs just making a catchall log instead. and i understand that the worry might be trying to make sure people also tag out, but i think that as long as people aren't only submitting things from a single toplevel it should potentially be okay.
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i think limiting the amount like some of the other bonus ac submissions is good, as dimitri’s player also said
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That does lower the incentive to top-level thus kind of killing the game a bit. I think with some compromises, this can easily be fixed to benefit players rather than hinder.