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Good day, dear Restless! As always, we aim to adjust and improve Nightfell whenever possible, which is why we'd like to run a poll by you regarding the future of the game's AC. Now that our first round is over, we realize just how intangible and confusing the requirements may seem to be, and it's a fine line to walk for everyone. To remedy this, we've decided to ask you what you think and what kind of system you'd prefer for the next rounds.
Because Plurk is limited as far as options and characters go, we'll detail the answers here. Feel free to vote on Plurk, reply to this post, or both!
A.
► We keep the same system, but clarify the guidelines:
B.
► A mininum of 2 or 3 threads, a brief summary of what your character's been up to, no comment count required. A couple lines are enough, just to give us an idea of potential consequences your character might face. ► 8+ comments across 2-3 threads + a brief summary. A couple lines are enough, just to give us an idea of potential consequences your character might face. ► 16+ comments across 2-4 threads + a brief summary. A couple lines are enough, just to give us an idea of potential consequences your character might face. ► OTHER (please specify!)
C.
D.
E.
We'll consider your input and feedback and do our best to find a decent compromise for everyone based on your insight! We've been having a blast with you guys and we're really just trying to make sure that everyone's on the same wavelengths. Thank you for your time!
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For that reason, I'd like to see B or C be our new AC policy in order to keep the game active at its cap.
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I would personally love the idea of every player doing a brief summary about their characters' adventures, especially since it allows everyone to see who's doing what in-game. That's why I really like the idea of submitting a minimum of two or three threads instead of a lengthy list.
I feel like that would be enough to really judge one's participation in Nightfell without having to set up a particular comment amount. Therefore, I vote for B and C.
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I imagine most games have implemented a more traditional AC like option B, C, etc because it tends to cover all the bases without being difficult to track or creating more work for the mods. That said, I do hope that some of that vigilance about squatting is maintained somehow, like if a player's AC each month is consistently with only one other player as an example, maybe they get a warning because it's a demonstrated behavior over time. Just a thought.
Either way, really appreciate you guys being flexible and open to changing things!
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I do understand that you want people engaged in the game and being active. The thought of check in AC is wonderful and just having to provide a summary drew me in, but it seems incongruent with the vision you have for the game. That said, I do want some guidelines, so I think C is our best option (and voted as such in the poll).
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i understand that squatting is a concern in a game and absolutely think the game should have something in place to counter it! so i appreciate that the mods are focused on this ♥︎
check-in, low effort summary ac drew me in but given that A reads as a bit more complicated than that with clarity provided, i think we need to shift to a more concrete approach to AC which is why C makes the most sense to me. i think this lays out a "low effort" AC requirement, lets folks know exactly what is expected.
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i understand the desire to prevent squatting and i wholeheartedly support it, but i think it's far too early to start assuming that players will squat the very first month into the game. it should be a concern that's addressed over time if and when a pattern noticeably emerges for a given player/character. i feel like it's more important to foster a positive relationship with existing players and prioritize their needs above those who aren't even in the game. right now, it seems like there is a lack of trust in players to be active for the long term when we're all still new and acclimating to the game setting. one of the appeals to a no activity check game is not having to worry about comment count and meeting stringent requirements, especially when RL gets busy or unexpected difficulties arises.
i'm totally ok with it if that doesn't align with the vision and expectations for this game. however, A seems too ambiguous to me as a result. it feels like there are requirements to it but without the clarity and validity of a number count, so i'm voting for C.
i'd also like to suggest implementing the poll in a locked post to the community instead of a plurk since i feel like this matter should only concern the players who're currently in game rather than open it to the public as a whole.
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i ask mostly since i feel like people might toplevel less if the entire thing only counts as one single thread, since it gives you less incentive to do so vs just making a catchall log instead. and i understand that the worry might be trying to make sure people also tag out, but i think that as long as people aren't only submitting things from a single toplevel it should potentially be okay.
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i think limiting the amount like some of the other bonus ac submissions is good, as dimitri’s player also said
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i do, however, agree with all folks saying that the requirements for it were vague. that you guys monitor our activity anyway seems to make it almost necessary for linked comments as it'd mean less work for the mod team in the long run. so, though i voted a, i'm ultimately down for whatever!
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personally i voted B since it's basically check-in but with concrete threads, with the activity page listing out clear guidelines like you've listed in option A. it's chill, but also, if you're only tagging a castmate for multiple ACs or something the mods might give you a warning, etc. people raise good points about the lack of ambiguity from C onward though!
glancing at the warnings given out this month, i think a lot of them could also have been avoided by allowing retroactive hiatuses, with the understanding that you can only skip ac once every 4 months anyway. this might not jive with what you guys are looking to do, but just an idea.
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B feels like what most of us signed up for when we applied, and C is similar with a concrete stipulation on comments.
I shy away from A because:
} "effort to branch out" feels a little strange and I feel like it's not well-defined. I understand why it's there but with how Soulmates are an intregal part of the game's mechanics, I can't help but think its inclusion is confusing. I worry that emphasis on branching out will lead to shallow threads that don't lead to real CR.
} "involvements that amounts to more than a few days of active play" also feels too vague to me. I personally will run 10-15 tags a day. I know someone else that has 20-30. I know yet another that has 3 a day or so. If judged person by person, that would require the mod team to know everyone's tagging speed/length/etc and that's waaaay too much work to put on you guys.
I completely understand the worries you guys have as a mod team and that you may want to clarify. I think C is probably the best and most clear-cut of all these presented, and is the one to give you hopefully no additional work.
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I voted for B in the plurk poll, but I'm also okay with C now that I've read it more clearly (I was seeing it as 8+ comments per thread, which is not something I would be comfortable guaranteeing I can do every month - my public service job and chronic illness might object now and again) and would be okay staying at A as well so long as there was wiggle room built in for soulmates being acceptable to play with more frequently + an acknowledgment that some players don't tag daily/some only play on weekends/some only play on weekdays -- an easily reached guideline like "we expect at least 2 tags per calendar week unless you are on hiatus" for how you want to see activity spread out would be useful.
(If the requirement were 16+ then you'd be looking at 4 tags per calendar week instead, but same idea; I just know I am not the only person very glad dwrp has matured out of a "you need to play daily or you're inactive" attitude as many players have jobs/kids/etc that make that impossible, and "more than a few days" is vague enough I know I would be nervous not knowing how many days that actually was! Minimum number of tags per week or number of threads engaged in per week seems clear and manageable.)
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Thank you for checking in and responding to feedback promptly, I know there's kinks to smooth out but the speed, sincerity, and weight with which you consider player concerns gives me good faith in your capabilities.
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I voted for B, and also feel it's a nice compromise to keep the atmosphere relaxed, while requiring concrete proof of engagement. The added guidelines to clarify expectations for activity is a great idea, I think. I can understand if other players want a more specific comment target to hit, however.
Assuming the mod team decides to move forward with a new method, it might be helpful to include a mod-written example or two of the sort of AC summaries you'd like to see. Perhaps not something that needs to be followed to a T, but just a general reference so that players/newcomers might have a better idea what to include in their write-ups at a glance.
Just a minor observation, but I'd also like to suggest adding the rule about Soulidarity threads being limited to one bonus AC submission on the list, just to have the information consolidated on the AC post.
Thanks so much again for being willing to work with us and for taking our suggestions into consideration!
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All that said, my vote is with B as the best compromise.
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So I'd vote BC, the option of being able to link threads would have been a nice security blanket for months when I've been around, but character didn't give a shit about whats going on.
Imma go back to moping now orzno subject
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